Map 01 / Levels 1-7
The Ashen March
A dense borderland of markets, flooded lanes, old piety, and ruins that still audit the living.
- Rooms
- 51
- Areas
- 11
- Routes
- 9
- People
- 7
- Markets
- 5
- Threats
- 18
The Ashen Gazette surveys
A public atlas drawn from the launch world itself: 44 maps, grouped by the regions that hold them, with the Ashen March launch-core seven broken out as their own first folio.
First ember
The starting frontier and its attached roads, shrines, interiors, and later Ashen branches.
Launch-core monolith
Stored in the original launch file, displayed here as separate maps.
Map 01 / Levels 1-7
A dense borderland of markets, flooded lanes, old piety, and ruins that still audit the living.
Map 02 / Levels 1-4
A civic museum off Archive Turn where paintings keep old town memories too literally.
Map 03 / Levels 3-6
A buried civic dungeon of drains, drowned courts, and old jail rites below the South Gate.
Map 04 / Levels 6-10
A toll-haunted road beyond the Crown Ruin where the March begins charging for survival.
Map 05 / Levels 8-12
A reflective wetland of drowned bells, living reeds, and faces seen before they arrive.
Map 06 / Levels 12-16
A portal-reached sanctuary where Vatra's gentler rites have burned down to judgment.
Map 09 / Levels 15-18
A hard road and first northern town where Compact law, kitchen mercy, and Vatra's carried heat all arrive tired.
Later Ashen branches
Authored as separate region modules under the Ashen March parent.
Map 07 / Levels 2-5
An early Ashen March kitchen court where Sova's mercy is counted in bowls, names, and ration seals.
Map 08 / Levels 15-20
A level-fifteen Ashen March forest reached by ten old road miles, where gear, witness stones, and quiet dangers wait under ash-dark branches.
Salt ledger
The desert road west: heat law, caravans, mercy water, and the Counting Stone's dry account.
9 maps
Ordered from the launch world so new matching maps appear with the region.
Map 16 / Levels 7-11
The long dry crossing west of the Crown Ruin into the Westreach, where the ledger runs out of water and the dead go uncounted.
Map 17 / Levels 15-19
A level-gated Westreach caravansary at the mouth of Saltcradle, where water law, mirror trade, and veiled city permission all keep accounts.
Map 18 / Levels 16-17
A metered toll road beyond Saltcradle where Orven's cups decide whose thirst enters the account.
Map 19 / Levels 17-18
A cracked pan waste where Orven's records keep charging the people the desert already took.
Map 20 / Levels 18-20
A rationed deep-desert well where the last cup can be made fair, merciful, or both at a cost.
Map 21 / Levels 20-21
A corpse-cart road where abandoned relics and bodies keep the accounts Orven's factors discarded.
Map 22 / Levels 21-23
A caravan held in thirst-debt bondage, waiting for mercy or a settlement to make movement lawful again.
Map 23 / Levels 23-24
Sova's free deep-desert spring, where water given without account becomes a direct challenge to Orven's factors.
Map 24 / Levels 24-25
Orven's deep-desert counting house, where the open ledger can bless fair account or harden into cruelty.
Eastern ascent
A cold climb through seals, ledgers, factors, switchbacks, and Graven Tally's civic weight.
7 maps
Ordered from the launch world so new matching maps appear with the region.
Map 25 / Levels 26-27
The first Tollspine ascent beyond the March, where Orven's mountain road weighs every new name once.
Map 26 / Levels 27-28
A cold lower climb where breath is tolled by wind, rime, and the bell that proves the road still hears.
Map 27 / Levels 28-29
A ridge field of carved cairns where debt passes through blood unless the counters are settled in the open.
Map 28 / Levels 29-30
A cold accounting outpost where warmth, evidence, and the road ahead all pass through ledgers first.
Map 29 / Levels 30-31
The hardest road before Graven Tally, where chain gates demand ordered memory from every climber.
Map 30 / Levels 31-33
The counting-city's public rings, where market, bank, and petition slate make strangers visible to Orven's heartland.
Map 31 / Levels 33-34
Orven's high civic heart, with shrine, debt-singer, and the capstone inheritance account above the city.
Northern kiln
Vatra's highland road into vents, terraces, unmaking gates, forge-city proof, and the Ember Sanctum.
6 maps
Ordered from the launch world so new matching maps appear with the region.
Map 10 / Levels 34-35
The first Emberward ascent beyond the charter watchfire, where Vatra's northern road asks for one honest ember before it admits a name.
Map 11 / Levels 35-36
Ashfall switchbacks and fouled fumaroles over cooling black glass, where the first open road must learn to breathe again.
Map 12 / Levels 36-38
A forge-pilgrim waystation and terrace bellows climb where Vatra's road teaches patient fire before harder gates.
Map 13 / Levels 38-39
A hard chained stair where each same-map gate requires the prior gate's state before the Great Kiln will open.
Map 14 / Levels 39-42
Vatra's forge-city heartland: a dense civic furnace of markets, banks, masterwork forges, vow courts, songs, caches, and sanctum descent.
Map 15 / Level 42
The interior heart of Vatra's forge-city: shrine, witness, vow ash, and the Last Unmaking flame beneath the public furnaces.
Unspoken road
Sella's final southern refuge: hidden roads, root ledgers, grief groves, water routes, and the unwritten vault.
13 maps
Ordered from the launch world so new matching maps appear with the region.
Map 32 / Levels 42-43
A level 42 border approach where Sella's hidden forest teaches entrants to protect names before paths.
Map 33 / Levels 42-44
A level 42-44 unmarked trail of listening, false tracks, and quiet passage.
Map 34 / Levels 43-45
A level 43-45 root warren where fugitives learned to breathe without feeding the hunt.
Map 35 / Levels 44-46
A level 44-46 ruined road where the old census infrastructure is dismantled piece by piece.
Map 36 / Levels 45-47
A level 45-47 ford whose water must forget those it carries.
Map 37 / Levels 47-50
A level 47-50 sanctuary capstone with shops, bank, crafting, shrine, satellites, and final Sella choices.
Map 38 / Levels 46-48
A level 46-48 satellite archive where dangerous records are erased into living roots.
Map 39 / Levels 46-49
A level 46-49 memorial satellite for grief that shelters rather than signals pursuit.
Map 40 / Levels 46-49
A level 46-49 watergate satellite for amnesty, smuggling, and safe passage.
Map 41 / Levels 47-50
A level 47-50 satellite camp where the last orders of the hidden census are released.
Map 42 / Levels 48-50
A level 48-50 shrine interior for Sella's high-favor ladder and patron choices.
Map 43 / Levels 48-50
A level 48-50 cavern interior where sound, song, and silence become mechanical choices.
Map 44 / Levels 49-50
A level 49-50 vault interior containing the final ledger and the Region 5 boss.