The Ashen Gazette surveys

Maps By Region

A public atlas drawn from the launch world itself: 44 maps, grouped by the regions that hold them, with the Ashen March launch-core seven broken out as their own first folio.

First ember

Ashen March

The starting frontier and its attached roads, shrines, interiors, and later Ashen branches.

Maps
9
Span
1-20
Rooms
143

Launch-core monolith

The first seven Ashen maps

Stored in the original launch file, displayed here as separate maps.

Map 01 / Levels 1-7

The Ashen March

Region

A dense borderland of markets, flooded lanes, old piety, and ruins that still audit the living.

Rooms
51
Areas
11
Routes
9
People
7
Markets
5
Threats
18
capstonesoundscapeweather4 portalslaunch core

Map 02 / Levels 1-4

The Ashglass Museum

Interior

A civic museum off Archive Turn where paintings keep old town memories too literally.

Rooms
6
Areas
1
Routes
1
People
1
Markets
0
Threats
0
inner mapsoundscapeweatherinteriorlaunch core

Map 03 / Levels 3-6

The Low Cisterns

Region

A buried civic dungeon of drains, drowned courts, and old jail rites below the South Gate.

Rooms
8
Areas
1
Routes
1
People
2
Markets
0
Threats
4
inner mapsoundscapeweatherlaunch core

Map 04 / Levels 6-10

The Ember Road

Region

A toll-haunted road beyond the Crown Ruin where the March begins charging for survival.

Rooms
9
Areas
1
Routes
2
People
2
Markets
0
Threats
7
approachsoundscapeweather1 portallaunch core

Map 05 / Levels 8-12

The Glass Fen

Region

A reflective wetland of drowned bells, living reeds, and faces seen before they arrive.

Rooms
8
Areas
1
Routes
1
People
2
Markets
0
Threats
7
approachsoundscapeweatherlaunch core

Map 06 / Levels 12-16

The Obsidian Shrine

Region

A portal-reached sanctuary where Vatra's gentler rites have burned down to judgment.

Rooms
8
Areas
1
Routes
1
People
1
Markets
0
Threats
5
inner mapsoundscapeweatherlaunch core

Map 09 / Levels 15-18

North Charter Outpost

Region

A hard road and first northern town where Compact law, kitchen mercy, and Vatra's carried heat all arrive tired.

Rooms
12
Areas
2
Routes
2
People
4
Markets
3
Threats
5
approachsoundscapeweather1 portallaunch core

Later Ashen branches

Modular Ashen additions

Authored as separate region modules under the Ashen March parent.

Map 07 / Levels 2-5

Mercy Kitchen Yard

Interior

An early Ashen March kitchen court where Sova's mercy is counted in bowls, names, and ration seals.

Rooms
7
Areas
1
Routes
1
People
3
Markets
1
Threats
1
inner mapsoundscapeweatherinterior

Map 08 / Levels 15-20

South Ashwood

Region

A level-fifteen Ashen March forest reached by ten old road miles, where gear, witness stones, and quiet dangers wait under ash-dark branches.

Rooms
34
Areas
10
Routes
2
People
6
Markets
1
Threats
14
approachsoundscapeweather1 portal

Salt ledger

Westreach

The desert road west: heat law, caravans, mercy water, and the Counting Stone's dry account.

Maps
9
Span
7-25
Rooms
129

9 maps

Westreach shelf

Ordered from the launch world so new matching maps appear with the region.

Map 16 / Levels 7-11

The Thirst Road

Region

The long dry crossing west of the Crown Ruin into the Westreach, where the ledger runs out of water and the dead go uncounted.

Rooms
9
Areas
1
Routes
2
People
2
Markets
1
Threats
5
approachsoundscapeweather1 portal

Map 17 / Levels 15-19

Saltcradle Caravansary

Region

A level-gated Westreach caravansary at the mouth of Saltcradle, where water law, mirror trade, and veiled city permission all keep accounts.

Rooms
25
Areas
1
Routes
2
People
11
Markets
7
Threats
3
satellitesoundscapeweather

Map 18 / Levels 16-17

Brass Mile

Region

A metered toll road beyond Saltcradle where Orven's cups decide whose thirst enters the account.

Rooms
9
Areas
1
Routes
2
People
2
Markets
0
Threats
2
approachsoundscapeweather

Map 19 / Levels 17-18

Saltpan Flats

Region

A cracked pan waste where Orven's records keep charging the people the desert already took.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
2
approachsoundscapeweather

Map 20 / Levels 18-20

The Metered Well

Region

A rationed deep-desert well where the last cup can be made fair, merciful, or both at a cost.

Rooms
9
Areas
1
Routes
2
People
2
Markets
0
Threats
2
approachsoundscapeweather

Map 21 / Levels 20-21

Bonecart Track

Region

A corpse-cart road where abandoned relics and bodies keep the accounts Orven's factors discarded.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
2
approachsoundscapeweather

Map 22 / Levels 21-23

The Stalled Train

Region

A caravan held in thirst-debt bondage, waiting for mercy or a settlement to make movement lawful again.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
2
approachsoundscapeweather

Map 23 / Levels 23-24

Mercy Spring of the West

Region

Sova's free deep-desert spring, where water given without account becomes a direct challenge to Orven's factors.

Rooms
20
Areas
1
Routes
2
People
1
Markets
1
Threats
2
satellitesoundscapeweather

Map 24 / Levels 24-25

The Counting Stone

Region

Orven's deep-desert counting house, where the open ledger can bless fair account or harden into cruelty.

Rooms
30
Areas
1
Routes
1
People
7
Markets
1
Threats
2
capstonesoundscapeweather

Eastern ascent

Tollspine

A cold climb through seals, ledgers, factors, switchbacks, and Graven Tally's civic weight.

Maps
7
Span
26-34
Rooms
105

7 maps

Tollspine shelf

Ordered from the launch world so new matching maps appear with the region.

Map 25 / Levels 26-27

Sealed Approach

Region

The first Tollspine ascent beyond the March, where Orven's mountain road weighs every new name once.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
1
approachsoundscapeweather

Map 26 / Levels 27-28

Tollspine Lower Pass

Region

A cold lower climb where breath is tolled by wind, rime, and the bell that proves the road still hears.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
2
approachsoundscapeweather

Map 27 / Levels 28-29

Cairn Ledger

Region

A ridge field of carved cairns where debt passes through blood unless the counters are settled in the open.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
2
approachsoundscapeweather

Map 28 / Levels 29-30

Frostfactor Waystation

Region

A cold accounting outpost where warmth, evidence, and the road ahead all pass through ledgers first.

Rooms
9
Areas
1
Routes
2
People
1
Markets
1
Threats
2
approachsoundscapeweather

Map 29 / Levels 30-31

The Sundered Switchbacks

Region

The hardest road before Graven Tally, where chain gates demand ordered memory from every climber.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
2
approachsoundscapeweather

Map 30 / Levels 31-33

Graven Tally - Outer Rings

Region

The counting-city's public rings, where market, bank, and petition slate make strangers visible to Orven's heartland.

Rooms
30
Areas
1
Routes
2
People
12
Markets
3
Threats
2
capstonesoundscapeweather

Map 31 / Levels 33-34

Graven Tally - The High Ledger

Region

Orven's high civic heart, with shrine, debt-singer, and the capstone inheritance account above the city.

Rooms
30
Areas
1
Routes
1
People
3
Markets
0
Threats
2
capstonesoundscapeweather

Northern kiln

Emberward

Vatra's highland road into vents, terraces, unmaking gates, forge-city proof, and the Ember Sanctum.

Maps
6
Span
34-42
Rooms
99

6 maps

Emberward shelf

Ordered from the launch world so new matching maps appear with the region.

Map 10 / Levels 34-35

Cinder Gate

Region

The first Emberward ascent beyond the charter watchfire, where Vatra's northern road asks for one honest ember before it admits a name.

Rooms
9
Areas
1
Routes
2
People
3
Markets
1
Threats
3
approachsoundscapeweather

Map 11 / Levels 35-36

The Slag Road

Region

Ashfall switchbacks and fouled fumaroles over cooling black glass, where the first open road must learn to breathe again.

Rooms
10
Areas
1
Routes
2
People
2
Markets
0
Threats
3
approachsoundscapeweather

Map 12 / Levels 36-38

Emberfall Terraces

Region

A forge-pilgrim waystation and terrace bellows climb where Vatra's road teaches patient fire before harder gates.

Rooms
10
Areas
1
Routes
2
People
3
Markets
1
Threats
3
approachsoundscapeweather

Map 13 / Levels 38-39

The Unmaking Steps

Region

A hard chained stair where each same-map gate requires the prior gate's state before the Great Kiln will open.

Rooms
10
Areas
1
Routes
2
People
2
Markets
0
Threats
5
approachsoundscapeweather

Map 14 / Levels 39-42

The Great Kiln - Outer Forges

Region

Vatra's forge-city heartland: a dense civic furnace of markets, banks, masterwork forges, vow courts, songs, caches, and sanctum descent.

Rooms
50
Areas
1
Routes
2
People
13
Markets
5
Threats
7
capstonesoundscapeweather

Map 15 / Level 42

The Great Kiln - Ember Sanctum

Interior

The interior heart of Vatra's forge-city: shrine, witness, vow ash, and the Last Unmaking flame beneath the public furnaces.

Rooms
10
Areas
1
Routes
1
People
4
Markets
0
Threats
2
inner mapsoundscapeweatherinterior

Unspoken road

Hushwood

Sella's final southern refuge: hidden roads, root ledgers, grief groves, water routes, and the unwritten vault.

Maps
13
Span
42-50
Rooms
205

13 maps

Hushwood shelf

Ordered from the launch world so new matching maps appear with the region.

Map 32 / Levels 42-43

Hushgate

Region

A level 42 border approach where Sella's hidden forest teaches entrants to protect names before paths.

Rooms
9
Areas
1
Routes
2
People
1
Markets
1
Threats
0
approachsoundscapeweather

Map 33 / Levels 42-44

The Unmarked Trail

Region

A level 42-44 unmarked trail of listening, false tracks, and quiet passage.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
1
approachsoundscapeweather

Map 34 / Levels 43-45

Hollow Warren

Region

A level 43-45 root warren where fugitives learned to breathe without feeding the hunt.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
1
approachsoundscapeweather

Map 35 / Levels 44-46

The Last Census Road

Region

A level 44-46 ruined road where the old census infrastructure is dismantled piece by piece.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
1
approachsoundscapeweather

Map 36 / Levels 45-47

Thornveil Ford

Region

A level 45-47 ford whose water must forget those it carries.

Rooms
9
Areas
1
Routes
2
People
1
Markets
0
Threats
1
approachsoundscapeweather

Map 37 / Levels 47-50

The Unwritten Hollow

Region

A level 47-50 sanctuary capstone with shops, bank, crafting, shrine, satellites, and final Sella choices.

Rooms
50
Areas
1
Routes
8
People
11
Markets
3
Threats
4
capstonesoundscapeweather

Map 38 / Levels 46-48

The Root Ledger

Region

A level 46-48 satellite archive where dangerous records are erased into living roots.

Rooms
20
Areas
1
Routes
1
People
1
Markets
0
Threats
2
satellitesoundscapeweather

Map 39 / Levels 46-49

The Grief Groves

Region

A level 46-49 memorial satellite for grief that shelters rather than signals pursuit.

Rooms
20
Areas
1
Routes
1
People
1
Markets
0
Threats
2
satellitesoundscapeweather

Map 40 / Levels 46-49

The Smugglers' Weir

Region

A level 46-49 watergate satellite for amnesty, smuggling, and safe passage.

Rooms
20
Areas
1
Routes
1
People
1
Markets
0
Threats
2
satellitesoundscapeweather

Map 41 / Levels 47-50

The Cold Census Camp

Region

A level 47-50 satellite camp where the last orders of the hidden census are released.

Rooms
20
Areas
1
Routes
1
People
1
Markets
0
Threats
2
satellitesoundscapeweather

Map 42 / Levels 48-50

Sella's Silent Heart

Interior

A level 48-50 shrine interior for Sella's high-favor ladder and patron choices.

Rooms
10
Areas
1
Routes
1
People
5
Markets
0
Threats
1
inner mapsoundscapeweatherinterior

Map 43 / Levels 48-50

The Listening Deep

Interior

A level 48-50 cavern interior where sound, song, and silence become mechanical choices.

Rooms
10
Areas
1
Routes
1
People
1
Markets
0
Threats
0
inner mapsoundscapeweatherinterior

Map 44 / Levels 49-50

The Unwritten Vault

Interior

A level 49-50 vault interior containing the final ledger and the Region 5 boss.

Rooms
10
Areas
1
Routes
1
People
2
Markets
1
Threats
2
inner mapsoundscapeweatherinterior